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The Game

Progress updates will be put here.

No, Kovarust isn’t dead yet!

Basic rendering is more or less functional, save for occulsion and greedy meshing, but that's for a bit later. Right now the thing I'm procrastinating with is the design of how to implement entity & chunk loading.

In the meantime, here's a list of features I'm considering, grouped by their likelihood of making it into the base game (excluding the obvious, like, uh, rendering).

Literally the main selling-points

Definitely most likely

Within possibility

Nah yeah nah

February ~ June 2024
Thousands of lines changed, no visual difference



January 2024
Model & texture loading, mesh generation



December 2023
Extremely basic block & entity rendering